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Old Oct 30, 2005, 07:48 PM // 19:48   #1
Ascalonian Squire
 
Join Date: Oct 2005
Location: Georgia, USA
Profession: E/Me
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Default E/ME Runner?

Would there be a way to pull of a E/Me runner (possibly Droks)? I was checking out the skills that would be useful for this...

1. Mist Form
2. Armor of Mist
3. Hex Breaker
4. Power Drain (interrupt)
5. Power Leak (interrupt)
6. Power Spike (interrupt)
7. Arcane Echo
8. Physical Resistance
9. Mantra of Frost/Flame/Earth/Lightning
10. Leech Signet (interrupt)

Now you can't take all of these skills with you. But with a good staff of enchanting, Mist form would have a pretty long duration, plus it can be arcane echoed, making you immune to attacks most of the time. Armor of Mist gives you a long duration of increased speed, and the extra armor doesn't hurt. The interrupt spells could cancel enchantment removal, and you can bring along a mantra of whatever elemental damage you'll be facing.

Ideas?
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Old Oct 30, 2005, 07:57 PM // 19:57   #2
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It is possible, but tricky. Problem is, few people would actually want to hire a e/me for a runner. Many people don't think it is possible and would probably prefer to pay/go with a standard w/mo or w/r runner.
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Old Oct 30, 2005, 09:42 PM // 21:42   #3
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Where would you get the energy for a W/Mo or a W/R runner? Just thinking of some of the skills the energy would be just pitiful for running.
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Old Oct 30, 2005, 11:45 PM // 23:45   #4
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Quote:
Originally Posted by MAXXX
Would there be a way to pull of a E/Me runner (possibly Droks)? I was checking out the skills that would be useful for this...

1. Mist Form
2. Armor of Mist
3. Hex Breaker
4. Power Drain (interrupt)
5. Power Leak (interrupt)
6. Power Spike (interrupt)
7. Arcane Echo
8. Physical Resistance
9. Mantra of Frost/Flame/Earth/Lightning
10. Leech Signet (interrupt)

Now you can't take all of these skills with you. But with a good staff of enchanting, Mist form would have a pretty long duration, plus it can be arcane echoed, making you immune to attacks most of the time. Armor of Mist gives you a long duration of increased speed, and the extra armor doesn't hurt. The interrupt spells could cancel enchantment removal, and you can bring along a mantra of whatever elemental damage you'll be facing.

Ideas?
Each individual Mantra of [element] reduces the damage by 45% (max). Elemental Resistance reduces the elemental damage by 50%. It lasts just as long as the Mantras, same energy cost as well, same recharge.
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Old Oct 31, 2005, 01:45 AM // 01:45   #5
Ascalonian Squire
 
Join Date: Oct 2005
Location: Georgia, USA
Profession: E/Me
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Quote:
Originally Posted by calamitykell
Each individual Mantra of [element] reduces the damage by 45% (max). Elemental Resistance reduces the elemental damage by 50%. It lasts just as long as the Mantras, same energy cost as well, same recharge.
Wow, good point. haha I don't see how I overlooked that.

I guess the mantras are more about the energy you gain each time you're hit with that element of damage.
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Old Oct 31, 2005, 02:52 AM // 02:52   #6
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55 me/mo with illusion of weakness, hex breaker, and conditions removal.....

nah
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Old Oct 31, 2005, 03:07 AM // 03:07   #7
Wilds Pathfinder
 
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If the opposing runner started hitting you for 1-2 you will get rended REALLY REALLY FAST :P
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Old Oct 31, 2005, 03:28 AM // 03:28   #8
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enchant removal spells are really fast spells, i wouldn't count on interrupting them while running...

you might be able to get away with just stacking on more enchants, and think about putting swirling aura in there too. hex breaker along won't do the job when running for droknar

Last edited by ange1; Oct 31, 2005 at 03:32 AM // 03:32..
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